The Polygons of Another World: Atari Jaguar

What is L2 cache optimization? (mentioned in link, could explain in comprehensive words?)

Street Fighter II paper trails – allocating sprite space by hand

Street Fighter II, Spin when you can't

Street Fighter II, paper trails

Street Fighter II, the World Warrier

Floating Point Visually Explained

“Fixed Timeslices” by Fabien Sanglard (2012)

Doom Engine source code review

Observing my cellphone switch towers

Game Engine Black Books Update

The Confusing World of USB

The beautiful Silent ThunderBolt-3 PC

The Beautiful Machine

For every cycle a HW engineer saves, a SF engineer will add two instructions

These are called opportunities

When 13.3 is greater than 14

But Can It Run nytimes.com?

The Polygons of Doom: PSX

A tale of Ghosts'n Goblins'n Crocodiles

Discret 11, the French TV encryption of the 80s

Discret 11, the French TV encryption of the 80's

Revisiting the postcard pathtracer with CUDA and Optix

0xF Rules

Revisiting the Business Card Raytracer

An History of Nvidia Stream Multiprocessor

Floating Point Visually Explained

Game Engine Black Book: DOOM (High-Res PDF eBook)

The Making of Stunt Island

Fluid (2009)

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