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The Secret Behind Valve's Flickering Lights

How to Create 4D Objects in Unity

Seam Carving

The World Generation of Minecraft

Behind the Technology That Makes Facebook 3D Photos Possible

Volumetric Atmospheric Scattering

The Nature of Light

CD-ROM Shader Effect: the last part of the tutorial on PBR iridescence is out

How to Simulate Cellular Automata with Shaders

How to Code the Rainbow

Coding Inverse Kinematics for Tentacles (C#/Unity)

Implementing Inverse Kinematics for Robotic Arms in C#

Cellular Automata and GPUs

Geographical Coordinates in Python

Nested Coroutines in C# with Unity

Distance Aided Raymarching (and other Volumetric Rendering Techniques)

An Introduction to Volumetric Rendering (Part 1)

Understanding Deep Dreams: An ELI5 on CNNs

A Gentle Introduction to Evolutionary Computation - Part 1

Shader Coding for Simulations (AKA Parallel Computation on the GPU)

Understanding Voronoi Tessellation (resource allocation, path finding, breakable geometry, ...)

How to Interpolate Colours Correctly

Using Stencil Buffers to Create Impossible Geometries: Non-Euclidean Cubes

Recreational Maths in Python

GameBarcode: A Study of Colours in Games

Arbitrarily Large Numbers in Python: A Gentle Introduction to Scientific (and Parallel) Computation

The challenging task of sorting colours

The incredibly challenging task of sorting by colour

How to find the main colours in an image (AKA Machine Learning in Python made easy)

Extension methods: probably the best feature of C#

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