Loading...

Tag trends are in beta. Feedback? Thoughts? Email me at [email protected]

A new PNG spec

Experimental X11 Compatibility Layer

Ancient X11 scaling technology

A new PNG spec

Rendering Crispy Text on the GPU

Modeling the World in 280 Characters

Simplifying Vulkan Synchronization

Disabling Intel Graphics Security Mitigation Boosts GPU Compute Performance 20%

Graphics Artists In China Push Back On AI and Its Averaging Effect

Associated, unassociated alpha channel compositing

From SDR to 'Fake HDR': Mario Kart World on Switch 2

Updates on the Vulkan engine in Zig

ZX Spectrum graphics magic

Coding Independent Code Points (cICP) in PNG, explained

Skribidi - Nimble bidirectional text stack for UIs

ThorVG: Super Lightweight Vector Graphics Engine

A new report indicates Intel's latest Battlemage GPUs are a total failure and AMD's gaming graphics market share fell to just 8% but overall graphics cards sales are up

Diving into Graphics Programming through Terrain Generation

egor - Cross-platform 2D graphics engine

Remaking Celeste's Lighting (2017)

Blender 5.0 Introducing HDR Support on Linux with Vulkan and Wayland

Color Everything in CSS

Flight Simulator Gave Birth to 3D Video-Game Graphics

When memory was measured in kilobytes: The art of efficient vision

AMD Radeon 8050S “Strix Halo” Linux Graphics Performance Review

No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf]

Why Blender Changing to Vulkan Is Groundbreaking [video]

The 3D Gaussian Splatting Adventure: Past, Present, Future

lin-alg: a crate for operations on matrices, vectors, and quaternions for general purposes and computer graphics

Vulkan binding

More →