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Rendering the Visible Spectrum

It's all a blur

Thanks for All the Frames: Rust GUI Observations

Zed editor switching graphics lib from blade to wgpu

Ferrismark - Rendering a few Ferris crabs with Egor - 2D cross platform graphics engine

Plasma Effect (2016)

Implementing Auto Tiling with Just 5 Tiles

GitHub - apokalypsix/chartx: Opengl charting library for Java Swing applications.

My first Vulkan extension

Building a 24-bit arcade CRT display adapter from scratch

Simplifying Vulkan one subsystem at a time

Font Rendering from First Principles

Mesa's KosmicKrisp Vulkan-On-Metal Achieves MoltenVK Feature Parity

How to Vulkan in 2026

It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan

Migrating to GTK3 – Re: Factor

canvas_ity: A tiny, single-header <canvas>-like 2D rasterizer for C++

Making a Hardware Accelerated Live TV Player from Scratch in C: HLS Streaming, MPEG-TS Demuxing, H.264 Parsing, and Vulkan Video Decoding

iPhotron v4.0.0 — Major Update: MVVM Rewrite + Advanced Color Grading (PySide + OpenGL)

AXS15231B on a Waveshare ESP32-S3-TOUCH-LCD-3.5AXS15231B board working graphics anyone?

ASCII characters are not pixels: a deep dive into ASCII rendering

Rust's Standard Library on the GPU

Egor - 2D cross-platform graphics engine

iterative image reconstruction using random cubic bézier strokes

MapLibre Tile: a modern and efficient vector tile format

Volumetric Cloud Rendering

Implementing a tiny CPU rasterizer (2024)

History of Greenfield (in-browser Wayland compositor)

Why I still teach OpenGL ES 3.0

Bindless Oriented Graphics Programming

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