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When the fractional part of a float fixes your shader

MotifCentral - All Things Motif/Xt/Xlib

Speedrun splits graphics with ffmpeg

Some things Veloren does differently

Amiga Screens: A Primer

Show HN: Free alternative to graphics design giants

Understanding OpenGL

Recreating Voodoo Graphics and a Late-1990s Gaming PC on an FPGA

Casilda 1.6 Released

Open-source 3D anatomy explorer: 2,234 selectable BodyParts3D meshes

Solid Modeling in your browser

12 years ago I wrote a Wolfenstein 3D clone from scratch in Go (No engine, just OpenGL + Custom Physics)

Valve Introduces Pyrowave Video Codec In Beta For Low Latency Streaming

Finished aerial maps in under 30 minutes

Teaching GPU programming in p5.js: now with compute shaders

HEIF Heist: image parser RCE exploit

Apple says new A20 Pro chip can sustain twice the performance of the iPhone 16 Pro, deliver 40% faster graphics

Show HN: A browser IDE for m68000, Z80 assembly (and more), with graphics

How my e-reader lost its stripes

ROCmFix and InferBench – AMD Local-LLM Setup and Vulkan vs. Hip Benchmarking

Skia compositor for WPE WebKit and WebKitGTK

24 cell tesseract visualization - c++ graphics primitives (display, sphere, transforms)

How is this frame of Animal Well rendered?

Real-Time Fluid Dynamics for Games

cpp graphics api review

Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics

Pre-2000 computer graphics: a specification and challenge for classic-style game development (II)

GPL 3.0 open source game engine: wgpu, Metal, Vulkan, WebGL, WASM, WebGPU, Luau

I built a native Vulkan training backend for 143 modern Transformer architectures — no CUDA or PyTorch required

Departure Mono font for embedded-graphics

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