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Mipmap selection in too much detail

Temporal Super Resolution via Multisampling

Drawing OpenGL to JavaFX

Show HN: GPT-2 implemented using graphics shaders

Circuitpainter: Create PCBs using a simplfiied graphics language

Introduction to Universal Scene Description (2021)

Create your own graphics library in C++

Barycentric Coordinates (2020)

Correct application of the Lanczos filter in 2D

Recreating an iOS Animation with GLSL (interactive tutorial)

Graphics livecoding in Common Lisp

Bilinear interpolation on a quadrilateral using Barycentric coordinates

Marching Events: What does iCalendar have to do with ray marching?

BBC 1 1985 - A Computer Originated World (1999)

Graphite (Rusty FOSS procedural 2D design app) new feature demos from Q4

Shadertoys Ported to Rust GPU

A flowing WebGL gradient, deconstructed

Graphics programming like it’s 2000 – An esoteric introduction to PlayStation 2 graphics – Part 1

Bevy 0.16

HDR‑Infused Emoji

OmniSVG: A Unified Scalable Vector Graphics Generation Model

Zig and GPUs

A cautionary tale about continuity

wgpu v25.0.0 released

Former Sony Exec Says It's About Time For PlayStation to Reconsider Its Focus on Cutting-Edge Graphics

Internships for a Rust graphics engine: GSoC 2025

On brightness, and calibrating your displays

olive.c: Simple 2D Graphics Library for C

The Barium Experiment

TikZJax: Embedding LaTeX Drawings in HTML

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