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Affinity, a Graphics Editing Software Company, has pulled the ability to purchase it's software temporarily.

Pushing the Boundaries of C64 Graphics with Nuflix

Ray Tracing in One Weekend

DXGI debugging: Microsoft put me on a list

Ceiling division and mip map sizes

INapGPU: Text-mode graphics card, using only TTL gates

Refurb Weekend: Silicon Graphics Indigo² Impact 10000

Depth of Field with OpenGL

Code golfing a tiny demo using maths and a pinch of insanity

Ten Years of D3D12

Physically based rendering from first principles

Video Game Blurs (and how the best one works)

Ten Years of D3D12

Rio Terminal: A hardware-accelerated GPU terminal emulator

A desktop environment without graphics (tmux-like)

Wayland. (Budgie Desktop, 2023)

Realtime Raytracing in Bevy 0.17 (Solari)

Ask HN: How were graphics card drivers programmed back in the 90s?

Rasterizer: A GPU-accelerated 2D vector graphics engine in ~4k LOC

Vulkan graphics in OCaml vs C

Intel Responds to Questions on Future of Arc Graphics

Intel Just Changed Computer Graphics Forever [video]

Intel Linux Graphics Driver Seeing 2~5% Faster Shader Compilation Times

Liquid Glass in the Browser: Refraction with CSS and SVG

AMD Open Source Driver for Vulkan project is discontinued

I built a terminal graphics engine using @copilot—SVG rendering in Windows Terminal via Sixel

Kruci: Post-mortem of a UI library

Prediction-Encoded Pixels image format

Shader Academy: Learn computer graphics by solving challenges

Meschers: Geometry Processing of Impossible Objects

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