Simulating water over terrain

Exploring ways to mipmap alpha-tested textures

Implementing a Tiny CPU Rasterizer

Transforming Colors with Matrices

My favourite animation trick: exponential smoothing (2023)

So, you want to make a game engine

Porting my C++ game engine to Android

How not to design a UI library

C++ audio mixing library design

Compute shaders in graphics: Gaussian blur