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My first Vulkan extension

Simplifying Vulkan one subsystem at a time

How to Vulkan in 2026

It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan

Making a Hardware Accelerated Live TV Player from Scratch in C: HLS Streaming, MPEG-TS Demuxing, H.264 Parsing, and Vulkan Video Decoding

Mesa's KosmicKrisp Vulkan-On-Metal Achieves MoltenVK Feature Parity

The experimental Sokol Vulkan backend

Zig Vulkan book

Kaiju – General purpose 3D/2D game engine in Go and Vulkan with built in editor

My Vulkan Animation Engine w/ 3D Skeletal Animation written in Rust

I've created a 3D, Vulkan based game engine in Go, and it's faster than Unity

How I learned Vulkan and wrote a small game engine with it (2024)

Vulkan tutorial in Zig

a tale of vulkan/nouveau/nvk/zink/mutter + deadlocks

GitHub - compiling-org/Geyser: Geyser is a high-performance Rust library designed for zero-copy GPU texture sharing across various graphics APIs, including Vulkan, Metal, and eventually WebGPU.

Vulkan graphics in OCaml vs C

AMD Open Source Driver for Vulkan project is discontinued

Open-Sourced My Rust/Vulkan Renderer for the Bevy Game Engine

KosmicKrisp a Vulkan on Metal Mesa 3D Graphics Driver

im looking for good documentation for opengl/vulkan

Is there a library for building a graphical user interface (GUI) in Go using WebGPU, Vulkan, or OpenGL?

Why does vulkano use Arcs everywhere and does it affect it's performance compared to other vulkan wrappers

Simplifying Vulkan Synchronization

Updates on the Vulkan engine in Zig

Blender 5.0 Introducing HDR Support on Linux with Vulkan and Wayland

Why Blender Changing to Vulkan Is Groundbreaking [video]

No More Shading Languages: Compiling C++ to Vulkan Shaders [pdf]

Vulkan binding

i vibe-coded a mach-o analysis tool in python that's allowing me to test my hand written zig vulkan client, I'm trying to get to 64kb but its hard

Radeon Software for Linux Dropping AMD's Proprietary OpenGL/Vulkan Drivers

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