Playstation 2 GS emulation – the final frontier of Vulkan compute emulation

Modernizing Granite’s mesh rendering

Hardcore Vulkan Debugging – Digging Deep on Linux and Amdgpu

Vulkan video shenanigans – FFmpeg and RADV integration experiments

My personal hell of translating DXIL to SPIR-V – finale

My personal hell of translating DXIL to SPIR-V – part 3

My personal hell of translating DXIL to SPIR-V

Compressed GPU texture formats – a review and compute shader decoders – part 3/3

Compressed GPU texture formats – a review and compute shader decoders

Pseudo-bandlimited pixel art filtering in 3D: a mathematical derivation