Crash course in deep learning for computer graphics

Real-Time Procedural Generation with GPU Work Graphs [pdf]

Mesh shaders on RDNA graphics cards

GPU Reshape – shader instrumentation for everyone

Occupancy explained

How do I become a graphics programmer?

How to accelerate AI applications on RDNA 3 using WMMA

Brotli-G: A GPU compression/decompression standard for digital assets

It's time to upscale FSR 2 even further: Meet FSR 2.1

Blender 3.0 takes support for AMD GPUs to the next level

Vulkan Memory Allocator

FidelityFX - Contrast Adaptive Sharpening

Understanding Vulkan objects

We ported CAFFE from CUDA to HIP – and here’s what happened…

AMD releases FireRays 2.0 ray-tracing library as open source

It’s Time to Open Up the GPU