OpenAI Audio Models

Next-generation audio models in the API

Show HN: Web Audio Spring-Mass Synthesis

A Cassette Audio Control for the Web

Show HN: AudioNimbus – Steam Audio's immersive spatial audio, now in Rust

Introducing AudioNimbus: Steam Audio’s immersive spatial audio, now in Rust

I built an audio recognition like Shazam written in Rust

Show HN: Open-source, native audio turn detection model

HATETRIS - Obsession, Friendship, and World Records

Master Audio and Video Processing in 3 Minutes: Integrating FFmpeg Elegantly in Rust

Raspberry Pi Pico audio player

3 python incremental clicker games with full sources, audio and graphics

Choosing crates for porting an audio plugin from cpp to rust

Show HN: Autodio – Auto Audio/Sound Device Switcher for macOS

Creating a sampler, mixer, and recording audio to disk in Python

Crates for audio manipulation

Any real world feedback on Dioxus usage for web and mobile complex UI: Canvas, SVG, Web audio ?

Famicom Expansion Audio

Recovering priceless audio and lost languages from old decaying tapes

FreeBSD for hi-fi audio: real-time processing, equalizer, MPD and FFmpeg

Genesis and Sega CD – Audio Filtering

Show HN: Mayo – A lightweight, web-based audio player that works offline

Comfortable in uncertainty, with Barry O'Reilly

YouTube audio quality – How good does it get? (2022)

Titan Sub Implosion Audio Released For the First Time

sapf: - a Forth-like language for audio synthesis using lazy lists and APL-like auto-mapping

Created a zero config, zero dependency Audio Player Library that supports all major format.

I took my Audio Pipeline from 66.1s to 9.3s with Golang | Part 1

Security, devops, and testing in Go with Jakub Jarosz

Auto-AVSR: Audio-Visual Speech Recognition with Automatic Labels

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