Designing Zachtronics' TIS-100 (2015)

How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS

Implementing Inverse Kinematics

Improve Inventory-Aware Pathfinding with Map Preprocessing

My Hardest Bug Ever (Crash Bandicot)

Scaling Dedicated Game Servers with Kubernetes: Part 1: Containerising and Deploying

Inside the dev kits for Xbox: Project Scorpio

A primer on designing better cameras for games

Microsoft Excel: Revolutionary 3D Game Engine?

Where Games Go to Sleep: The Game Preservation Crisis (2011)