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Postmortem: Freeverse's Marathon 2: Durandal for XBLA (2007)

Roblox faces criticism for 'exploiting' young game developers

On C++ and Object Oriented Programming

Going forward, Unity devs will need Unity Pro to publish on consoles

Xsolla lays off 150 after an algorithm ruled staff 'unengaged and unproductive'

Gamasutra - The Microsoft Game Development Kit is now available for free on GitHub

Level of Detail (LOD): Quick Tutorial

FOVO: A new 3D rendering technique based on human vision

Subverting Player Expectation Part II

Failure Story of the Drunken Shotgun

The making of Dark Castle (2018)

Ongoing Fallout 4 DLC lawsuit could impact Microsoft's takeover of Bethesda

The Pac-Man Dossier

The Cabal: Valveā€™s Design Process for Creating Half-Life

Softening polygon intersections in Blightbound

In-depth: Functional programming in C++ (John Carmack, 2012)

GAN-Supported Concept Art Workflows

10mg: invading Steam with microgames to make a point

Rules for a Future-Proof 2D Render Order

An emotional trip to the 80s: Developing Games for the Speccy

The Story of Facade: The AI-Powered Interactive Drama

Postmortem: DreamWorks Interactive's Trespasser (1999)

Rocket League left behind on macOS and Linux due to DirectX 11 shift

Stadia owners on Reddit blasting Google over radio silence and lack of support

Terry Cavanagh Releases Source Code For VVVVVV On GitHub

How Do Bullets Work in Video Games?

What does a healthy game publisher/developer relationship look like?

Bulk Data Structures C++

The Door Problem of Combat Design

Chasing the Whale: Examining the ethics of free-to-play games

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