Improved Multithreading in wgpu - Arcanization Lands on Trunk

Release of wgpu v0.13 and Call for Testing

This Year in Wgpu - 2021

wgpu-0.11 release with beta WebGL support

wgpu alliance with Deno

Wgpu-0.10 released: WebGPU implementation now in pure Rust

Franzplot: a teaching software (re)written in Rust

Release of wgpu 0.9 and the Exciting Future of wgpu

Naga shader translation is 4x faster on Dota2/Metal

gfx-rs ecosystem releases v0.8

gfx-rs ecosystem releases v0.7

The Big Picture of gfx/wgpu ecosystem

Release announcement for gfx-hal-0.6 and wgpu-0.6

Wgpu-rs on the web

gfx-rs late 2019 project update

5 Year Anniversary of gfx-rs

The Rise of Wgpu

Benchmarking gfx-portability with Dolphin Emulator on MacOS

This year in gfx-rs: 2018

RPCS3 and Dolphin on macOS using gfx-portability

Benchmarking gfx-rs portability layer versus MoltenVK and OpenGL

GSoC 2018 - D3D11 backend for gfx-rs

Bringing Vulkan everywhere

2017 year in gfx-rs

gfx-rs embraces the new low-level core

This Year in Gfx-rs - 2016

GFX Programming Model