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LLMs are cheap

Show HN: Huewords, a Word and Logic Puzzle

Unit testing a TCP stack (2015)

A monorepo misconception – atomic cross-project commits

Writing a Procedural Puzzle Generator

Show HN: Linjat, a small puzzle game

The hidden cost of QUIC and TOU (2016)

Optimizing a breadth-first search

Numbers and tagged pointers in early Lisp implementations

Why PS4 downloads are so slow

The mystery of the hanging S3 downloads

The origins of XXX as FIXME

Computing multiple hash values in parallel with AVX2

I've been writing ring buffers wrong all these years

The hidden cost of QUIC and TOU

Ratas – A hierarchical timer wheel

The many ways of handling TCP RST packets

JSON to Multicsv

A Brief History of Online Terra Mystica

A rating system for asymmetric multiplayer games

Flow disruptor – a deterministic per-flow network condition simulator

The most obsolete infrastructure money could buy – my worst job ever

Mobile TCP optimization – lessons learned in production

Use Cases for Change-Class in Common Lisp

Unit testing a TCP stack

Detecting cheaters in an asynchronous online game

What's wrong with pcap filters?

“It's like an OkCupid for voting” – the Finnish election engines

A Monte Carlo Simulation of Red7, in Common Lisp

On open sourcing existing code

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