Spritely Goblins v0.14.0: libp2p and Improved Persistence

Guile Hoot v0.5.0 released

Cirkoban: Sokoban meets cellular automata written in Scheme

A Scheme Primer

Make a game with Hoot for the Lisp Game Jam

Distributed system daemons with Shepherd and Goblins funded by NLnet

Hoot: Scheme to WebAssembly

Spritely Goblins v0.13.0: Object persistence and easier IO

Guile Hoot (Scheme->Wasm compiler) 0.4.0 released

Spritely Goblins v0.12.0 released

Guile Hoot v0.3.0 released

Scheme in Scheme on WASM in the browser

Guile Hoot v0.2.0 released

Building interactive web pages with Guile Hoot

OCapN, Interoperable Capabilities over the Network

The Heart of Spritely: Distributed Objects and Capability Security

Scheme in the browser: A Hoot of a tale

Guile Hoot v0.1.0 released

Lisp Game Jam – “Wireworld” in WebAssembly Using Spritely's Hoot Project

Petnames: A humane approach to secure, decentralized naming

"Fantasary" - prototyping an object world (& TCP netlayer) at the Lisp Game Jam

Directly compiling Scheme to WebAssembly: lambdas, recursion, iteration

Spritely Goblins v0.11.0 released, contains time travel distributed debugger

A distributed time-traveling debugger for Spritely Goblins

Spritely Institute launches Guile Scheme -> WASM direct compilation project

Spritely Goblins 0.10 released, distributed programming environment for Guile and Racket

Growing a Networked Garden with Spritely Goblins

A tour of Spritely Institute's tech

A Scheme Primer