Fluorite – A console-grade game engine fully integrated with Flutter

Game Theory Patterns at Work (2016)

Implementing Auto Tiling with Just 5 Tiles

Reversed engineered game Starflight (1986)

Game Boy Advance d-pad capacitor measurements

My 1981 adventure game is now a multimedia extravaganza

How I made a shooter game in 64 KB

Implemented a Game Boy ALU using only Compass and Straightedge constructions. It takes 15 minutes to boot Pokémon Red.

AI can’t make good video game worlds yet, and it might never be able to

Adventure Game Studio: OSS software for creating adventure games

Everyone should play more games offline – Gabriel Cornish

Resurrecting Crimsonland – Decompiling and preserving a cult 2003 classic game

Seltani: an online, shared, text-based, open-source fan project based on the Myst series of games (2013)

MS-DOS game copy protection and cracks

Show HN: I spent 3 years reverse-engineering a 40 yo stock market sim from 1986

The long tail of LLM-assisted decompilation

I built a custom 2D ECS Game Engine in Rust & wGPU that compiles to WASM. (Live Demo + Source)

Fyrox Game Engine 1.0.0 - Release Candidate 2

Syrillian Rust Game Engine with a focus on simplicity

Lazuli: Nintendo GameCube emulator in Rust, boots multiple games

Art of Roads in Games

Resurrecting Crimsonland

Adobe Is Killing A Popular Animation And Game Development Program

Purely Functional Games (2018)

GOTO Considered Good, Actually

Show HN: Journey – A Custom 2D ECS Game Engine Written in Rust and WGPU

GameHub Will Give Mac Owners Another Imperfect Way To Play Windows Games

A simple way to scale pixel art games

I built this Steam game in javascript

Avoiding Modern C++

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