I built a computing environment in Rust where every program is AI-generated, compiled to WASM, and GPU-rendered via wgpu

GPU-accelerated declarative plotting in WebGL – introducing Gladly

ORE: A process manager written in Rust to schedule GPU resources and prevent security vulnerability, VRAM OOM (using Tokio Semaphores & Axum) for local LLMs

GPU Rack Power Density, 2015–2025

Async/Await on the GPU

How NVIDIA's CuTe replaces GPU index arithmetic with composable layout algebra

Testing "Raw" GPU Cache Latency

Tiny-gpu-compiler: An educational MLIR-based compiler targeting open-source GPU hardware

Parakeet.cpp – Parakeet ASR inference in pure C++ with Metal GPU acceleration

Show HN: A physically-based GPU ray tracer written in Julia