Unity announces updates to it's web runtime support

Unity plan pricing and packaging updates

An open letter to our community

Improving job system performance scaling in 2022.2 – part 1: Background and API

The water technology behind Avatar: The Way of Water

Making AnimationEvent safe for the CoreCLR garbage collector

Unity merges with IronSource

Unity's plan to migrate from Mono to CoreCLR

IL2CPP runtime performance improvements in Unity 2021.2

Debugging memory corruption: who the hell writes “2” into my stack? (2016)

Unity Purchases Weta Digital

Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?