How I Found Myself In the Game Industry

Herringbone Wang Tiles (2011)

3D Software Rendering Technology of 1998's Thief: The Dark Project (2011)

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion

I Found Myself in the Game Industry (2013)

How the stb_truetype Anti-Aliased Software Rasterizer v2 Works

Micropayment Barriers (1998)

Some Strategies for Fast Lexical Analysis When Parsing Programming Languages

A performance comparison of Judy to hash tables [2003]

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)

The 3D Software Rendering Technology of 1998's Thief: The Dark Project

Minesweeper: Advanced Tactics (2005)

The 3D Software Rendering Technology of 1998's Thief: The Dark Project

How the Stb_truetype Anti-Aliased Software Rasterizer v2 Works (2015)

The Compositing Tree (2014)

Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012)

Herringbone Wang Tiles