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I want a good parallel computer

Swapchains and frame pacing (2021)

Fitting Cubic Bézier Curves

Cleaner parallel curves with Euler spirals

The stack monoid revisited

Metal shader converter and the missing device-scoped barrier

Simplifying Bézier paths

Moving from Rust to C++

Requiem for piet-gpu-hal

Text layout is a loose hierarchy of segmentation (2020)

Raph’s reflections and wishes for 2023

Minikin Retrospective

Parallel Curves of Cubic Béziers

Advice for the next dozen Rust GUIs

Xilem: An Architecture for UI in Rust

Piet-GPU Progress: Clipping

Prefix sum on portable compute shaders

Swapchains and Frame Pacing

The stack monoid revisited

The case of the curiously slow shader

Fitting Cubic Bézier Curves

2D Graphics on Modern GPU (2019)

Thoughts on Rust Bloat

Cleaner parallel curves with Euler spirals

An interactive review of the Oklab perceptual color space

Raph Levien: An old new adventure

Text layout is a loose hierarchy of segmentation

The compositor is evil

Towards Principled Reactive UI

Rust 2021: GUI

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