glsl-0.13 and its visitor pattern

GLSL quasiquoting in Rust!

Release of glsl-quasiquote-0.2 (and hacking around Rust tokenizer)

Show HN: Shade – a quick-and-dirty glsl prototyping tool

Vekta: A JavaScript vector type with GLSL-inspired swizzling

a raytracer in JS: ~407.3 ms and in WASM: ~87.4 ms and in GLSL: ~0.17 ms

Seascape generator with GLSL and WebGL

hg_sdf - a glsl library for building signed distance functions

Rust GLSL crate

SIMD vector library behaving like the GLSL shading language.

GLSL Color Correction Shaders

azurescens: Renders interactive fractal-like animations (Rust + GLSL)

First steps in Nom: Parsing pseudo GLSL

viaWebGL - GLSL Shaders on openSeadragon zoomable tiles or any other image viaWebGL

Recreating the Doctor Who Time Tunnel in GLSL

Machine readable GLSL Spec updated

SPIRV-Cross: translate Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly).

Automated wang tiles for HLSL/GLSL and even unity/unreal

Show HN: Js2glsl ShaderToy – Source to Source Compiler from JavaScript to GLSL

An Overview of Phong Shading in GLSL

Screen space projected grid with GLSL and WebGL

Shdr – online GLSL shader editor + validator with live preview

An introduction to GLSL and fragment/pixelshaders

Writing Modular and Versioned GLSL