Apple introducing a new 'usdz' file format for sharable AR

The combat design of DOOM

Designing Highly Replayable Stealth Levels for Payday 2

The making of Dark Castle

The Trust Spectrum

Now you can muck around with the Build engine successor: Build2

Year 1: My full time indie developer life

How I Used Eve Online to Predict the Great Recession (2013)

3D engine made of MS Excel formulae

3D engine entirely made of MS Excel formulae

Valve appeals $2.4M fine as Australian legal battle rages on

John Romero talks about creating TEd, the tile editor

Tim Sweeney on the First Version of the Unreal Editor

Post Mortem: The Death of Flash and Rewriting 1.4M Lines of Code

The History of Rogue: Have at You, You Deadly Zs (2009)

The sunk cost fallacy: Devs describe how it almost destroyed them

The 3DO: The birth of my cynicism

Welcome to SSL (aka 'SS-Hell')

Creating believable crowds in Planet Coaster

Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2)

Memory Matters: A special RAM edition of Dirty Coding Tricks

Data and Insights from a Month on Steam

Camera Logic in a 2D Platformer

[Post Mortem]: I thought I could ship at least 700 units to stay in business

Audio Design Deep Dive: Scoring Wolfenstein

Half-Life and Team Fortress Networking

Humble Bundle has been acquired by media giant IGN

Moving away from GitFlow

Black Annex: A QBasic Game for the 21st Century (2013)

In-a-Gadda-da-Procgen: Generating Procedural Flowers

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