Rust Supply-Chain Attack: arrayref 0.3.10 and the proc-macro1 Typosquat

We Are Forking dotenvy into dotenv-ng

Preview of ratcn components on the web thanks to Ratzilla magic

How we've been improving Rust at Hexcat

We lowered the prices for RustWeek

Enabling the next iteration of the borrow checker on nightly

Gravity and collision particles simulation, using macroquad for rendering and barnes-hut for optimization, could be better optimized

My First Rust Project

Graphite (Rusty FOSS procedural 2D design engine) recent update highlights, part 2: viewport rendering modes, vector meshes, new nodes, and offline support

Someone remembered my project existed, so here's a 1.5 year progress update