Flattening Rust’s learning curve

Rust in Production: Astral now handles over 12.5% of all requests to PyPI

Rust in Production: Svix rewrote their webhook platform from Python to Rust for 40x fewer service instances

Don't unwrap options: There are better ways (2024)

Pitfalls of Safe Rust

Rust in Production: Microsoft rewriting Hyper-V components in Rust; calls 2025 "the year of Rust at Microsoft"

Prototyping in Rust

Rust in Production: Volvo Ships Memory-Safe ECUs in Production Cars

Hubstaff - From Rails to Rust

Jessie Frazelle from Zoo.dev about using Rust+GPU for CAD engines

All Rust Conferences in 2025 (Dates, Locations, CFPs)

Rust in Production: Oxide Computer Company with Steve Klabnik (Podcast Interview)

Rust in Production: GitButler with Scott Chacon and Kiril Videlov (Podcast Live Interview)

Rust in Production: InfinyOn (makers of Fluvio) on Building Real-time Data Pipelines

Rust in Production: Zed's Conrad Irwin on Async, gpui, and Tree-sitter

Rust in Production Season 2 Finale: Industry Adoption, C++ Challenges, and Rust's Impact on Systems Programming (Podcast)

System76 with Jeremy Soller - Rust in Production Podcast

Rust in Production: Building Drone Controllers with Fusion Engineering (Podcast Interview)

Modernizing NTP with Rust: A Deep Dive with Tweede Golf's Folkert de Vries

Rust in Production Podcast Episode 6: Sentry

Rust in Production Podcast: Ep. 4 - Exploring Arroyo's Stream Processing with CEO Micah Wylde

Rust in Production podcast (by the Hello Rust guy on YouTube)

Compile-Time Invariants in Rust

Why Rust in Production?

The State of Async Rust: Runtimes

Using enums to represent state in Rust

Making illegal states unrepresentable