Zig or Rust for small WASM numerical compute kernels?

I built a custom 2D ECS Game Engine in Rust & wGPU that compiles to WASM. (Live Demo + Source)

Like Game-of-Life, but on Growing Graphs, with WASM and WebGL

I built a compiler in 9th grade — runs in the browser via LLVM → WASM (demo + repo)

Kain - Write once. Deploy everywhere. Featuring a hybrid compilation model that combines both js and wasm with bindings included.

Silverfir-nano update: a WASM interpreter now beats a JIT compiler

elfconv: AOT binary translator of Linux/ELF -> WebAssembly

Architectural deep-dive: Managing 3 distinct backends (Tree-walker, Bytecode VM, WASM) from a single AST

Writing Helper — open source grammar checker using Rust→WASM and Chrome's local AI (zero cloud calls)

WASM RPC state machine with a debugger+repl