Compression of Spectral Images Using Spectral JPEG XL

JCGT – Arc Blanc: a real time ocean simulation

A Practical Real-Time Model for Diffraction on Rough Surfaces

GPU-Centered Font Rendering Directly from Glyph Outlines (2017)

A Massive Fractal in Days, Not Years

Progressive Least-Squares Encoding for Linear Bases

A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering

Higher Quality 2D Text Rendering (2013)

Real-Time Grass and Other Procedural Objects on Terrain (2015)

Building an Orthonormal Basis, Revisited