Announcing clockmill 0.19.0 - demonstrating real-time GPU accelerated physics sims in burn

Alibaba Cloud claims to reduce Nvidia GPU use by 82%

Fast calculation of the distance to cubic Bezier curves on the GPU

Look at how unhinged GPU box art was in the 2000s (2024)

Flight Path - GPU Instanced Rendering

Sony Teases New GPU Tech For the PS6

Alibaba Cloud says it cut Nvidia AI GPU use by 82% with new pooling system

GitHub - compiling-org/Geyser: Geyser is a high-performance Rust library designed for zero-copy GPU texture sharing across various graphics APIs, including Vulkan, Metal, and eventually WebGPU.

Optimizing Datalog for the GPU

A case for learning GPU programming with a compute-first mindset

LangChain4j 1.7.1 is out and now supports direct GPU infereence via GPULlama3.java and TornadoVM

VectorWare – from creators of `rust-GPU` and `rust-CUDA`

GPU Hot: Dashboard for monitoring NVIDIA GPUs on remote servers

Jensen says Nvidia’s China AI GPU market share has plummeted from 95% to zero — the Chinese market previously amounted to 20% to 25% of the chipmaker's data center revenue

Bubble‑like animations on the GPU with wgpu

Open-Sourcing go-nvtrust: a Go Library for NVIDIA GPU and NVSwitch Confidential Computing Attestation

GPU requirement for ML compilers

Show HN: Cuq – Formal Verification of Rust GPU Kernels

Just shipped Shimmy v1.7.0: Run 42B models on your gaming GPU!

GPU MODE Lecture 80: How FlashAttention 4 Works

[GPU][Open Source] Mile Engine – Rust GPU DSL for real-time computation and rendering

Lessons from Migrating GPU Infra from Azure Container Apps to Modal

Mercury: Unlocking Multi-GPU Operator Optimization for LLMs via Remote Memory Scheduling

We used Rust + WASM to build a video player core that challenges Video.js on GPU efficiency

0 dependency asic/gpu resistant blockchain + ledger

We bought the whole GPU, so we're damn well going to use the whole GPU

Benchmark Battle: But how fast is the GPU really?

Kitty – GPU based terminal emulator

Framework Reveals Upgradable Laptop GPU

Were RNNs all we needed? A GPU programming perspective

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