Comparing C/C++ unity build with regular build on a large codebase (2024)

C++26: Structured Bindings in Conditions

Wastrel milestone: full hoot support, with generational gc as a treat

How (and why) we rewrote our production C++ frontend infrastructure in Rust

Safer Casting in C — With Zero Runtime Cost

Using LLMs to find Python C-extension bugs

I implemented UFCS in clang. Why it is cool, and why it will never come to C++.

C++26: string and string_view improvements

Decompiling 700K lines of C# to learn what NOT to do before building a space sim in Rust/Bevy

Why I'm Building a Database Engine in C#