Zink (OpenGL over Vulkan) allocator improves performance in 1000% in some games

D2X-XL – an OpenGL modification of the classic video game Descent 2

Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost

Zink (OpenGL-On-Vulkan): Summer 2021 update

Bridging the OpenGL and Vulkan divide

OpenGL Back End for MXNet/TVM

Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi

Text Rendering w/ HarfBuzz, FreeType and OpenGL

Box86 vs native: OpenGL is almost native, CPU bound 50%, SSE3 is slower

Zink: Running OpenGL on top of Vulkan - Interview with Mike Blumenkrantz