Graphical effects in Duke Nukem 1 & 2, part 1

Full Duke Nukem II source code recreated

Re-implementing an old DOS game in C++ 17 (2019)

How Duke Nukem II’s parallax scrolling worked

Re-implementing an old DOS game in C++ 17

Optimizing RigelEngine’s OpenGL Rendering for the Raspberry Pi

RigelEngine: Adding a wide-screen mode

Re-implementing an old DOS game in C++ 17

A technique for using automatic memory management (RAII) with C libraries