free performance: autobatching in my SFML fork -- Vittorio Romeo

AoS vs SoA in practice: particle simulation -- Vittorio Romeo

batching & API changes in my SFML fork (500k+ `sf::Sprite` objects at ~60FPS!)

VRSFML: my Emscripten-ready fork of SFML

Wrote a post on C++ debug performance -- hope Rust can learn from our mistakes!