Conway's Game of Life is often my first real project when learning a new language. It was fun writing it in Rust.

slopc: a proc macro that replaces todo!() with LLM-generated code at compile time. I am not sorry.

love this "tech stack"

I built an engine that auto-visualizes Java and Python algorithms as they run. Engine hand-coded, UI vibe-coded.

BoltFFI: a high-performance Rust bindings and packaging toolchain now supports Java

šŸ’»šŸ”‹ macpow – Real-time power tree TUI for Apple Silicon

I wish there was a simpler way [the most cursed code i ever written]

Full no_std firmware for ESP32-S3 Touch AMOLED (esp-hal + embassy)

RAM difference between TUI (Ratatui) and GUI (Egui)

Announcing Sniffnet 1.5: discover which apps are using your network bandwidth

Finally added variables support to my compiler(Helix)

fast-jump: my take on a z + fzf inspired directory jumper

8 New Projects Made in Bevy Game Engine (built with Rust)

Suggestions and Feedback

My Rust Debugging Workflow

cellophane: a Linux terminal animation library for Rust

Graphics API: Less Boilerplate, More Rendering

Is Are we learning yet updated?

why zig need to design keyword self?

cargo-prettypanic: A readable panic backtrace

a semantic diff in Rust that solves the missing layer of structural understanding for probabilistic models

I made a stack based language!

dithr - buffer-first dithering library with 35 halftoning methods

a TUI for sticky notes / flow charts

Hiraeth v0.1.0 - AWS Emulator

I Realized My BigInt Multiplication Was O(n²)… So I Implemented Karatsuba for My Compiler

egui_tracing a drop-in live log viewer widget for egui/eframe apps

Built a CFG derivation practice tool (with stepwise hints) - looking for feedback!

Experimenting with a DX-focused Rust ORM (Personal Project)

After finishing my Conway's Game of Life simulation, I also simulated Brian's Brain

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