Graphics API is irrelevant

A graphics/graph traversal nerd snipe opportunity for contributing to Graphite (open source vector editor)

Webcam Rubik's Cube Solver GUI App [PySide6 / OpenGL / OpenCV]

What is the best KISS 2d graphics library?

Fractal graphics- click to zoom (Macroquad)

By the Power of Grayscale

Why JPEG XL Ignoring Bit Depth Is Genius (and Why AVIF Can't Pull It Off)

How to Draw a Tetrapod

Dithering – Part 1

Affinity, a Graphics Editing Software Company, has pulled the ability to purchase it's software temporarily.

The G in GPU is for Graphics damnit

Why CIELAB doesn’t improve median cut

Satisfaction of Render Pipelines

Image Dithering: Eleven Algorithms and Source Code (2012)

Making Slint Desktop-Ready

Matrices can be your friends (2002)

The present and potential future of progressive image rendering

OpenGL: Mesh shaders in the current year

Drawing Text Isn't Simple: Benchmarking Console vs. Graphical Rendering

Period-Correct Graphics in PC Emulators: Part 1 – The Amiga

SVG in GTK

Sharp Bilinear Filters: Big Clean Pixels for Pixel Art

rlsw – Raylib software OpenGL renderer in less than 5k LOC

Fast calculation of the distance to cubic Bezier curves on the GPU

Intel Announces Inference-Optimized Xe3P Graphics Card with 160GB VRAM

Gamma correction on fragment shaders

Pushing the Boundaries of C64 Graphics with Nuflix

GitHub - compiling-org/Geyser: Geyser is a high-performance Rust library designed for zero-copy GPU texture sharing across various graphics APIs, including Vulkan, Metal, and eventually WebGPU.

Hobby Hilbert Simplex

WebGPU and the Price of Compiling WGSL

More →