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Graphics livecoding in Common Lisp

Bilinear interpolation on a quadrilateral using Barycentric coordinates

Marching Events: What does iCalendar have to do with ray marching?

BBC 1 1985 - A Computer Originated World (1999)

Graphite (Rusty FOSS procedural 2D design app) new feature demos from Q4

Shadertoys Ported to Rust GPU

A flowing WebGL gradient, deconstructed

Graphics programming like it’s 2000 – An esoteric introduction to PlayStation 2 graphics – Part 1

Bevy 0.16

HDR‑Infused Emoji

OmniSVG: A Unified Scalable Vector Graphics Generation Model

Zig and GPUs

A cautionary tale about continuity

wgpu v25.0.0 released

Former Sony Exec Says It's About Time For PlayStation to Reconsider Its Focus on Cutting-Edge Graphics

Internships for a Rust graphics engine: GSoC 2025

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olive.c: Simple 2D Graphics Library for C

The Barium Experiment

TikZJax: Embedding LaTeX Drawings in HTML

SSD1306 display drivers and font rendering

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Does Go have any libraries for 3D rendering, or APIs for OpenGL or Vulkan?

Implementing Silent Hill's Fog in My (Real) PS1 Game

Procedural Foliage Rendering with L-systems and Geometry Instancing

PanVK is officially Vulkan 1.1 conformant on the Arm Mali-G610 GPU

Abusing DuckDB-WASM by making SQL draw 3D graphics (Sort Of)

OpenGL window returns to same position after I stop dragging

Looking for a graphics library for the Linux framebuffer

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