I spent 2 years building my own game engine (Rust, WASM, WebGPU)

Show HN: PGlite – in-browser WASM Postgres with pgvector and live sync

MoonBit supports the Wasm component model with minimal output size

WASM : Only as strong as your weakest link ?

Has anyone ever experienced with zgpu + wasm?

Wasm-pack optimization flags you never knew about

Porting my JavaScript game engine to C for no reason

Compiling JavaScript to WASM using Bytecode Alliance's javy

quarto-live: an official WASM backend for Quarto that supports both R and Python interactive cells

Go Wasm Player: Simple webapp to run and share wasm binaries without hosting a website

How to do testing for WASM libraries in Go?

looking for examples of Rust wasm worker

A Unique Way of Using WASM Components: Golem 1.0 (Rust-friendly)

browmal: parse files in a browser using wasm

Access struct reference inside of javascript callback executed on Rust with Wasm

The Wasm-Optimized Language MoonBit Now Supports WASM-4 Game Framwork.

Launching Egui app using wasm-pack

Alternatives to wasm_bindgen

Show HN: Compile Erlang to WASM and run as HTTP/incoming-handler

Memory control proposal for WebAssembly

CLISP Port to WASM

Baby's second WASM compiler

Orca: WebAssembly apps without the web

Trunk: Build, bundle and ship your Rust WASM application to the web

How we sped up Notion in the browser with WASM SQLite

I built a WASM powered Text-to-Speech library that runs in your browser with almost human-like audio quality! Would love your feedback!

Introducing the WebAssembly JavaScript Promise Integration API

wasm component as audio plugin

: I built a WASM powered Text-to-Speech library that runs in your browser with almost human-like audio quality. DEMO is now available!

Building a Cloud Development Kit (CDK)

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