Vulkan 1.3.250 Released with Another New Extension from Valve

C Extension for Vulkan

OpenGL is not dead, long live Vulkan

Vulkan Shader Resource binding in 2023

Hi, everyone, I build a glTF2.0 PBR renderer based on Vulkan ray tracing and it is in Rust!

live Building a Vulkan Game Engine; Majid Game Engine; ep = 12

Paving the Road to Vulkan on Asahi Linux

You Can Use Vulkan Without Pipelines Today

'Vulkan Files' Leak Reveals Putin's Global and Domestic Cyberwarfare Tactics

Implementing Vulkan extensions for NVK

The Year of the Vulkan Book

Announcing go-vk: A Go binding for the Vulkan graphics API

Vulkan all the way: Transitioning to a modern low-level graphics API in academia

Exploring Rust for Vulkan drivers, part 1

Game Optimization: Radeon Developer Tools on RADV Vulkan Driver and Steam Deck

Vulkan Video Decoding

PyTorch Vulkan Back End User Workflow

Vulkan Tutorial (Rust)

Vulkan Tutorial (Rust)

Vulkan video shenanigans – FFmpeg and RADV integration experiments

Update on Vulkan video decoding vith open-source AMD driver RADV

Khronos Finalizes Vulkan Video Extensions for Accelerated H.264 and H.265 Decode

[media] Used projective geometric algebra, rust and Vulkan to render a skeleton animation (PGA skinning coming to a theater near you)

[media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan

I made new raw Node.js Vulkan API bindings (early stage)

D8VK project -- implementation of Direct3D 8 for DXVK (Vulkan-based translation layer for Direct3D)

A look at Vulkan extensions in Venus

Stadia Is a Major Driver of Vulkan Adoption

Vulkan Render-Queues and how they Sync

pasvulkan: Vulkan toolset for Pascal

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