PyTorch Vulkan Back End User Workflow

Vulkan Tutorial (Rust)

Vulkan Tutorial (Rust)

Vulkan video shenanigans – FFmpeg and RADV integration experiments

Update on Vulkan video decoding vith open-source AMD driver RADV

Khronos Finalizes Vulkan Video Extensions for Accelerated H.264 and H.265 Decode

[media] Used projective geometric algebra, rust and Vulkan to render a skeleton animation (PGA skinning coming to a theater near you)

[media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan

I made new raw Node.js Vulkan API bindings (early stage)

D8VK project -- implementation of Direct3D 8 for DXVK (Vulkan-based translation layer for Direct3D)

A look at Vulkan extensions in Venus

Stadia Is a Major Driver of Vulkan Adoption

Vulkan Render-Queues and how they Sync

pasvulkan: Vulkan toolset for Pascal

Mesh Shading for Vulkan

Improving Vulkan graphics state tracking in Mesa

Vulkan update: version 1.2 conformance for Raspberry Pi 4

Raspberry Pi 4 Expands 3D Potential With Vulkan Update

Openblack: Open-source Black and White (2001) written in modern C++ and modern rendering engines (OpenGL, Vulkan)

vkngwrapper: Hand-Written Vulkan Bindings For Go

Testing Vulkan drivers with games that cannot run on the target device

vulkan-diagrams: Diagrams showing relationships between Vulkan objects and how they're used

Mesa's Radeon Vulkan Driver Lands Indirect Ray-Tracing Support

Raspberry Pi's Vulkan Driver Has Been Adding More Extensions, Multi-Sync Support

Vulkan 1.3.214 Released: Adds Brand New AMD Vendor extension to further improve Ray Tracing

Vulkan 1.3.211 Brings Another Extension To Help Zink OpenGL Implementation

Mesa 22.1-rc1 Brings Radeon Vulkan Enhancements, Imagination Driver & Microsoft Dozen

Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It

How to write a Vulkan driver in 2022

Drawing Mushrooms with Vulkan

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