DXVK 2.4 Released with Direct3D 8 Support, Native WSI Improvements

Direct3D 12 Support in Qt 6.6

Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now

D8VK project -- implementation of Direct3D 8 for DXVK (Vulkan-based translation layer for Direct3D)

VirtualBox 7.0 Released – Full VM Encryption Support, New Direct3D Acceleration

The Odin Programming Language Now Officially Supports Both the Metal and Direct3D 11 & 12 Out-Of-the Box!

Open Sourcing Direct3D 9 on 12 and the Release of the DXBC Signer NuGet Package

Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

Valve Is Working On Another Extension To Help In Direct3D-Over-Vulkan

Direct3D12_CppWinRT_XAML_Cube - I refuse to believe that nobody, ever, has ever had a need to combine Direct3D 12, UWP, XAML and the newest attempt from Microsoft to be C++-friendly (C++/WinRT)

Direct3D 11.3 Functional Specification

Direct3D team office has a Wall of GPU History

Graphics API comparison: Physically based shading & image based lighting implemented in Vulkan, OpenGL, Direct3D 11 & Direct3D 12

Making Direct3D games faster in Wine using modern OpenGL

VK9: Direct3D 9 compatibility layer using Vulkan

Mantle vs Direct3D 12 Spec [x-post /r/GraphicsProgramming]

GameTutorials makes all 350 tutorials on game programming free. (C/C++/Win32/OpenGL/Direct3D/C#)