I made a simple 3d shooting game using OpenGL.

Common Lisp OpenGL programming tutorial #12 -- Animation & Hierarchies

Openblack: Open-source Black and White (2001) written in modern C++ and modern rendering engines (OpenGL, Vulkan)

Common Lisp OpenGL programming tutorial #11 -- Animation

Common Lisp OpenGL programming tutorial #8 -- Colors & Groups

Common Lisp OpenGL programming tutorial #6 -- Hierarchies

Common Lisp OpenGL tutorial 03

Making OpenGL 3D Game in C++ from scratch - Part 8: Entity System | The Basics - Source Code on GitHub

Deprecation of OpenGL and OpenCL (2018)

A NixOS flake for Rust, egui, and OpenGL

Vulkan 1.3.211 Brings Another Extension To Help Zink OpenGL Implementation

Zink OpenGL-On-Vulkan Making Progress On Windows, X-Plane Looking To Use It

Making OpenGL 3D Game in C++ from scratch - Part 6: The Matrix | Source Code on GitHub

Why is Kopper and Zink important? AKA the future of OpenGL

TinyRenderer – how OpenGL works: software rendering in 500 lines of code

Introduction to GPUs with OpenGL

I created structured and organized notes for learning OpenGL using C++

Presenting "tgl": Rust bindings to TinyGL, a Small and Fast Subset of OpenGL

Making OpenGL 3D Game in C++ from scratch - Part 5: Animations | Source Code on GitHub

Making Cross-Platform OpenGL 3D Game in C++ from scratch - Part 4: Shaders | Source Code on GitHub

[Media] Working on a gemstone modelling program using realtime raymarching. Uses egui/opengl.

[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.

PortableGL: An implementation of OpenGL 3.x-ish in clean C

CEPL: A lispy and REPL-friendly Common Lisp library for working with OpenGL

Copper, a new DRI interface extension for Zink OpenGL-on-Vulkan

OpenGL Machine Learning on Low-End Hardware

C++ OpenGL 3D Game Tutorial Series - Part 2: Making Cross-Platform 3D Engine | Source Code on GitHub

A guide to using modern OpenGL functions

I've made a Pong clone with multiplayer support using gorilla websockets, implemented the renderer with OpenGL 3.3 using C (used CGo)

Panfrost achieves OpenGL ES 3.1 conformance on Mali-G52

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